hooglmaxi.blogg.se

Prison depths dead cells
Prison depths dead cells















_Required Items_ : A custom run with lightspeed as a starting itemĥ) Choose the difficulty you want to play This tech allows you to unlink these two forms, so the blue one doesn't disappear and can be used without limit of time, and in any direction (not only backward).īasically it allows you to get "two lightspeed-in-one". Lightspeed (called LS in the text) has two forms : yellow and blue, which allows you to dash backward and disappears after 3-4 seconds if not used. _Useful for_: Moving horizontally very quickly _How to do it_: Use the Assault Shield and cancel it immediately with a roll. The roll cooldown is 0.75 seconds so it's possible to do two horizontal dashes in midair. If done in midair within a second of leaving the ground, you will be unaffected by gravity during the dash. This movement tech causes you to dash forward more quickly than separately using the assault shield or rolling. These will be included in case someone is able to find a use. Some of the tech exist but are not used in any routes. I will attempt to keep this up-to-date by removing patched glitches and adding new tech we find.

prison depths dead cells

This is a list of glitches and techniques that we have found that can be used to possibly speed up your speedrun. Useful for: Skipping teleporter sections in the Astrolab If you are too close to the field when you start the dive, you will still get hit by it. There is a minimum height requirement for it to work.

#PRISON DEPTHS DEAD CELLS HOW TO#

How to do it: Push yourself against a wall that's above the electric field and then dive down through it.

prison depths dead cells

When hugging the wall, you can sometimes dive through an electric field in the Astrolab However, the high amount of precise inputs per second required to make it work combined with the low amount of time saved makes it difficult to justify using it. Useful for: Climbing more quickly than usual, especially in the clock tower. If you need to go horizontally instead of vertically after the cancel, you can cancel the animation with an assault boost instead. Immediately jump after using the weapon to jump cancel it and continue climbing if necessary. How to do it: While jumping to grab a semi-solid platform, use a weapon to immediately cancel the grab animation and teleport on top of the platform. Required items: Any weapon that can be jump canceled (all weapons?) This does not work on the sides of solid or semi-solid platforms. You will sort of teleport through the bottom of them a short distance. This, in turn, increases your strength and helps you during fights with the main bosses.This movement tech causes you to cancel the grab animation when climbing the middle of semi-solid platforms (platforms you can jump down through by pressing down + jump). Contrary to what you may think, this isn't bad news - the fourth additional location gives you a chance to get more scrolls and better weapons. Unlocking Prison Depths makes you go through 4 locations. The default number of locations that the player has to complete in order to reach the first boss (The Concierge or Conjunctivius) is 3. Important note - reaching Prison Depths increases the number of visited locations during a single playthrough by 1. Besides that you should also prepare yourself to avoid "recurring" traps such as spikes and balls on chains. Caution is advised - you don't know their attacks which means that they can easily deplete a lot of your health points.

prison depths dead cells

Some of the creatures are completely new. One of the reasons is that Prison Depths is a biome level 3 location but the monsters encountered here are much more challenging than those encountered in the Ramparts.

prison depths dead cells

However, this location is inhabited by much stronger enemies. Prison Depths is a prison just like Prisoners' Quarters, the starting location.















Prison depths dead cells